Thursday, March 8, 2012

Level Update

 
I really need to get on the ball and make more levels, only managed one this week (blame Mass Effect). I did go back and make some touch ups to the first level by changing the outside walls and ceiling. I also created the foreground image that will fix some of the perspective issue when the player gets to close to the walls.



I have also been messing with different screen transition ideas. One was that between our levels the camera would quickly pan up and settle on the next stage to give the illusion that you are really assenting up. Random assortment of pipes would act as a bridge between the structures.

Thursday, March 1, 2012

woot I made some levels

Here are some levels I finished yesterday. Now that I have enough assets I should be able to flush out more designs relatively quickly which will leave me more time work new props and elements. A few of which I know will be a bit tricky but can be worked around. 
Breakable walls/floors I know will consume a lot of time just to make them look like that fit. Other elements should be easy however such as slopes, computer switches, doors, and moving platforms. 


Tuesday, February 28, 2012

Re Proposal

Capstone has taken over! Instead of my previous er proposal I propose my proposal to be creating various assets for a side scrolling game I'm apart of making. Similar to some of my last few posts I will be running though roughly the same process but however with more refinement.
Now let me tell you a little about the game. Its a simple physics puzzle game with the goal of having the player get from point A to B. The player must switch forms from ice to water to maneuver between anything that gets in his way. The game takes place in a corrupt water treatment plant so levels will have lab/plant/foundry like settings.
Currently I am working on all the main structural assets such as floors and walls, soon I will will spending tons of time crafting more ascetic pieces such as lights, computers, water tanks, and anything else you may find in a water treatment plant.

 Here is a very rough example of a levels layout
Im performing a bit more tweaking to my existing assets so nothing here is considered final but here are some examples










Thursday, February 16, 2012

Is it too late to change my proposal?

During the first week I assumed I wouldn't be doing much of anything art related. I see now that was a false statement. I've found more ways to contribute to our group's capstone game project that involves a bit of modeling so that has been taking much of my time as of late, instead of my proposed well uh proposal. None the less I still wish to share the work Ive done and what I have the planned.

starting with the rendered game levels I presented in my last post, I have broken down levels into pieces. These pieces are walls, floors, pipes, grates, and etc. Each individual part would be created as a game asset and uploaded into unity, then put together to fabricate each level.

The process I took involved the following:

Creating a model of the piece without any tweak to perspective.


Within a orthographic view, modify model to create perspective that uniform between all pieces.

 Render with vectors.

Bring into an editor and make them look pretty.


Thursday, February 2, 2012

A bit side tracked this week

This week I was unable to accomplish much in terms of my proposed project. I instead worked a little bit on my computer science capstone. Our capstone project is to create a side scrolling game. The game will only have 2D elements but with a 3D perspective. I've gone into maya and made quick level designs that are rendered out in orthographic view to lay a foundation for our artist to draw.






Monday, January 23, 2012

Winter 2012 450/496 Proposals

Over the past few months I have been neglecting my modeling/game design work and its about time I remedy that. This is why I propose to tackle the some character creation. I wish to complete the whole character design development cycle (at least to the best of my knowledge). Starting from concept and moving though everything from modeling, UV mapping, texturing, skinning, rigging, and ending with animation.
I will be using Maya for a majority of the tasks with the possible exception for texturing and UV mapping which I may use outside programs to make the job easier. I will still create relevantly low poly models to hope to use my creation as an asset in my game project, so I will most liking spend more time on creating more fluid animations and convincing textures.
The character I wish to create will function as either a normal enemy or a boss. The theme I will use will be a mechanical vehicle or animal. I'm torn between either recreating a 4 legged spider tank or robotic scorpion.

Below are some interesting designs I may base my work off of