starting with the rendered game levels I presented in my last post, I have broken down levels into pieces. These pieces are walls, floors, pipes, grates, and etc. Each individual part would be created as a game asset and uploaded into unity, then put together to fabricate each level.
The process I took involved the following:
Creating a model of the piece without any tweak to perspective.
Within a orthographic view, modify model to create perspective that uniform between all pieces.
Render with vectors.
Bring into an editor and make them look pretty.
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